The Night Train
An escape room in three acts
1928. A sleeper train is crossing the Alps at night, and the bridge ahead has collapsed. Your team wakes up locked in separate compartments, with one hour to reach the locomotive.
The Compartments
Everyone starts apart. You can only get out by describing what you see to each other.
The Dining Car
The team meets again. Suitcases, seating plans and a telegram point the way forward.
The Locomotive
Three levers, set together. A finale that needs the whole team at once.